Codex Wild Fauna
Six original biome animals
Six original biome animals with natural behavior/spawning, custom models, pixel textures and animations: Canopy Glider, Dune Skipfox, Frosthorn Takin, Marsh Shellback, Reed Otter and Verdant Hare.
PUBLIC BETA · Direct package · No external installer
Codex Wild Fauna / v1.0.2Add-on · Public Beta
Canopy Glider, Dune Skipfox, Frosthorn Takin, Marsh Shellback, Reed Otter and Verdant Hare.
Each species has its own client entity, model/texture and spawn rule.
The pack uses data-driven entities/spawning rather than a Script API module.
Includes VI/EN localization and spawn eggs for Creative/testing.
Six silhouettes for six niches.
Canopy Glider · canopy animal.
Dune Skipfox · sand-region creature.
Frosthorn Takin · cold-region horned animal.
Marsh Shellback, Reed Otter and Verdant Hare round out wetland/river/grass niches.
Behavior and spawning live in the pack without a script loop.
Entity definitions use Bedrock components such as ageable/breedable/navigation where appropriate.
Spawn rules are separated per species.
The Resource Pack carries custom models, textures and animations.
Ready in a few steps.
- 1
Import the .mcaddon and enable both Codex Wild Fauna BP + RP.
- 2
Explore suitable biomes or use Creative spawn eggs to inspect all six species.
- 3
Use a world copy if another pack also changes animal spawning.
Before you install.
- The v1.0.2 package declares Bedrock 1.26.0+ and has no Script API dependency.
- Spawn rules use Bedrock population control/biome filters, so other spawn-changing packs can affect density.
- Spawn density depends on biome, mob caps and other packs that modify natural spawning.
This release.
- Public Beta v1.0.2: six original animals with dedicated behavior/spawn and resources.