INDEPENDENT CREATOR LABFAGONVIENDRA / EST. TDGL
TDGL / LABSMALL BLOCKS. BIG WORLDS.
Public Beta · v2.3.0

Hostile Ecology

Biome variants for hostile mobs

A large hostile ecosystem with 148 gameplay variants: 36 Creepers, 36 Skeletons, 40 Zombies and 36 Spiders, with biome-tuned spawning/loot, pixel textures and PBR.

PUBLIC BETA · Direct package · No external installer
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Hostile EcologyHostile Ecology / v2.3.0
Version2.3.0
PackageMCADDON
Size1338.6 KB
Bedrock1.26.30+
Script API@minecraft/server 2.8.0
What it does

Add-on · Public Beta

01

148 distinct hostile gameplay mobs: 36 Creepers + 36 Skeletons + 40 Zombies + 36 Spiders.

02

Each group has tailored stats, spawn weighting, loot and environmental adaptations.

03

Skeletons are split into Archer, Bruiser, Burst, Skirmisher and Sniper roles.

04

Rising Night scales pressure with world age, with Pack Settings and rotating Zombie commanders.

05

64×32 pixel textures with MER/PBR material data across many variants.

148 VARIANTS · 01

Four mob families, not simple recolors.

Creepers: 36 variants with post-explosion behaviors and trophy/catalog systems.

Skeletons: 36 variants across five combat archetypes.

Zombies: 40 variants including four boss-bar commanders.

Spiders: 36 variants with climbing, jumping and water/fire/armored adaptation groups.

WORLD PRESSURE · 02

Rising Night adds time-based world pressure.

The progression cycle advances every 8 days in the v1.9 design.

Higher tiers can mix Zombie commanders into regular waves.

Pack Settings provide intensity choices instead of forcing a single profile.

BALANCE NOTES · 03

Large content with explicit balance checks.

Development source includes validators for coverage, loot/texture links and threat/spawn-pressure outliers; the Public Beta should still be treated as balance-sensitive.

Skeleton/Zombie catalog progress is tracked per player.

Several defensive items and blocks have Survival recipes.

High spawn intensity can materially change the feel of an existing world.

Ready in a few steps.

  1. 1

    Import the .mcaddon and enable both Hostile Ecology Behavior and Resources.

  2. 2

    Start on a world copy or new world; this add-on substantially changes hostile mob variety and pressure.

  3. 3

    Review Pack Settings before increasing Rising Night or combat-effect intensity.

Get the package1338.6 KB

Before you install.

  • The v2.3.0 package declares Bedrock 1.26.30+ and @minecraft/server 2.8.0.
  • Includes Behavior + Resource Packs; PBR material data only has an effect on rendering paths that support it.
Public Beta notes
  • This add-on heavily changes encounters and spawning; suitable intensity depends on the world and player count.
  • Test on a world copy before long-term use or deploying to a Realm.

This release.

PUBLIC BETAHostile Ecology v2.3.0Public Beta 17 Jul 2026
  • v2.3.0 added 36 biome-tuned Spiders, raising the gameplay mob total to 148.
  • v2.0–2.2 added Zombie commanders, Rising Night, relics, weapons and defensive blocks.