INDEPENDENT CREATOR LABFAGONVIENDRA / EST. TDGL
TDGL / LABSMALL BLOCKS. BIG WORLDS.
Public Beta · v1.0.0

Field Telemetry

F3-inspired diagnostics and navigation

An F3-inspired diagnostic HUD: position/chunk, heading and speed, biome/light, player stats, nearby entities, a raycast scanner and navigation pins.

PUBLIC BETA · Direct package · No external installer
15
Field TelemetryField Telemetry / v1.0.0
Version1.0.0
PackageMCADDON
Size11.0 KB
Bedrock1.26.30+
Script API@minecraft/server 2.8.0
What it does

Add-on · Public Beta

01

Precise XYZ, chunk/local coordinates, facing, bearing, pitch, horizontal speed and movement mode.

02

Dimension, biome, Minecraft clock/day, block light and sky light.

03

Health, hunger, XP and a clearly labeled estimated server tick value.

04

Counts nearby entities/hostiles within 32 blocks and scans the targeted block/entity.

05

Per-player navigation pins with distance/bearing; includes Survey and Compact layouts.

SURVEY HUD · 01

Field data without pretending to be Java F3.

The layout follows a debug workflow while only showing data the Bedrock Script API exposes, plus explicitly labeled estimates.

Position, chunk/local coordinates, heading and movement.

Biome, lighting, day/time and dimension.

Health/hunger/XP alongside nearby counts.

TARGET SCANNER · 02

Target raycast and navigation pins.

Scanner reports target type, distance and a short block-state summary when the API exposes it.

Pins are saved per player with dynamic properties.

Distance and bearing update live in the HUD.

Ready in a few steps.

  1. 1

    Import the .mcaddon and enable Field Telemetry RP and BP.

  2. 2

    The overlay starts enabled for new players; use the pack controls to change layout or toggle it.

  3. 3

    Disable the HUD when another add-on needs exclusive actionbar use.

Get the package11.0 KB

Before you install.

  • Bedrock 1.26.30+ with @minecraft/server 2.8.0.
  • Display refresh is 5 Hz; heavier biome/light/entity/raycast probes run at 1 Hz and unchanged HUD writes are skipped.
  • Script API cannot read actual client FPS, allocated RAM or the real render distance.
Public Beta notes
  • The HUD reserves the actionbar while enabled; other add-ons using the same area can overwrite it.
  • The server tick value is an estimate, not direct engine TPS telemetry.

This release.

PUBLIC BETAField Telemetry v1.0.0Public Beta 17 Jul 2026
  • Public Beta v1.0.0: Survey/Compact HUD, scanner, nearby sampling and navigation pins.