Field Telemetry
F3-inspired diagnostics and navigation
An F3-inspired diagnostic HUD: position/chunk, heading and speed, biome/light, player stats, nearby entities, a raycast scanner and navigation pins.
PUBLIC BETA · Direct package · No external installer
Field Telemetry / v1.0.0Add-on · Public Beta
Precise XYZ, chunk/local coordinates, facing, bearing, pitch, horizontal speed and movement mode.
Dimension, biome, Minecraft clock/day, block light and sky light.
Health, hunger, XP and a clearly labeled estimated server tick value.
Counts nearby entities/hostiles within 32 blocks and scans the targeted block/entity.
Per-player navigation pins with distance/bearing; includes Survey and Compact layouts.
Field data without pretending to be Java F3.
The layout follows a debug workflow while only showing data the Bedrock Script API exposes, plus explicitly labeled estimates.
Position, chunk/local coordinates, heading and movement.
Biome, lighting, day/time and dimension.
Health/hunger/XP alongside nearby counts.
Target raycast and navigation pins.
Scanner reports target type, distance and a short block-state summary when the API exposes it.
Pins are saved per player with dynamic properties.
Distance and bearing update live in the HUD.
Ready in a few steps.
- 1
Import the .mcaddon and enable Field Telemetry RP and BP.
- 2
The overlay starts enabled for new players; use the pack controls to change layout or toggle it.
- 3
Disable the HUD when another add-on needs exclusive actionbar use.
Before you install.
- Bedrock 1.26.30+ with @minecraft/server 2.8.0.
- Display refresh is 5 Hz; heavier biome/light/entity/raycast probes run at 1 Hz and unchanged HUD writes are skipped.
- Script API cannot read actual client FPS, allocated RAM or the real render distance.
- The HUD reserves the actionbar while enabled; other add-ons using the same area can overwrite it.
- The server tick value is an estimate, not direct engine TPS telemetry.
This release.
- Public Beta v1.0.0: Survey/Compact HUD, scanner, nearby sampling and navigation pins.