Eldritch Menagerie
Six original monsters with custom AI
Six original monsters with custom models, pixel textures, animations, stats, AI, loot and spawn rules: Ash Jaw, Dune Maw, Frost Wraith, Mire Lurker, Quartz Sentinel and Root Stalker.
PUBLIC BETA · Direct package · No external installer
Eldritch Menagerie / v1.1.0Add-on · Public Beta
Ash Jaw, Dune Maw, Frost Wraith, Mire Lurker, Quartz Sentinel and Root Stalker.
Each monster has its own behavior entity, spawn rule and loot table.
The Resource Pack contains custom geometry, textures, animations and VI/EN text.
Data-driven: the public manifest has no Script API module.
Six silhouettes, six threat profiles.
Ash Jaw · a heavy block-built monster with jaw and horns.
Dune Maw · a low elongated body with multiple legs and mandibles.
Frost Wraith · a tall silhouette with split trailing forms.
Mire Lurker · wetland-styled body with pronounced eyes/fins.
Quartz Sentinel · a large armored body with crystal clusters.
Root Stalker completes the roster with its own model/AI/loot.
Each monster ships a full data chain.
Behavior entity → spawn rule → loot table.
Client entity → geometry → texture → animation.
No script runtime is required for this public roster.
Ready in a few steps.
- 1
Import the .mcaddon and enable Eldritch Menagerie BP + RP.
- 2
Explore the world or use Creative spawn eggs to test each species.
- 3
Use a world copy if another pack changes hostile spawning/loot.
Before you install.
- The v1.1.0 package declares Bedrock 1.26.0+ and has no Script API dependency.
- Entities use their own combinations of surface/underground spawning, difficulty filters and environmental capabilities.
- Encounter density depends on mob caps, difficulty and other packs modifying hostile spawning.
This release.
- Public Beta v1.1.0: six original monsters with dedicated behavior/resources.